The Histories and Legends of Darkmoon Vale

How to Slay a Dragon

A brief tale of a valiant knight who goes to slay a dragon that has been harassing his village.

The Unicorn and the Wyrven

A mystery of a thief named The Unicorn and a town guardsman who wears a cloak emblazoned with the outline of a wyrven.

Potatoes, Carrots, and Goblins?!?

Farmer Giles was surprised to find it wasn’t rabbits that were filching his vegetables, unfortunately for him.

The Ogre’s Lunch

A somewhat gruesome childrens’ story about a group of children whose parents tell them not to venture too far from home. They ignore the pleas and run off to play only to find themselves face to face with a hungry ogre.

A Tale of the Sunhammer Clan

Thousands of years ago, in the great forge city of Karak Algaz, a simple dwarven tailor toiled to make ends meet. Karthas Hewnbeard was born to one of the lower castes at birth, and was not afforded many benefits in life. Many nights he and his family would go to bed hungry, unsure if they would be able to afford their next meal until one day while at his loom he was presented with a vision. In this vision Pelor spoke to Karthas, teling him to take those that would follow him and head east and start a new kingdom where no one would go hungry. Karthas began preaching his vision to anyone that would listen and found that he had a great way with words. Many turn him away as a mad man, but many of the poorer individuals in the city looked to him for salvation. Soon he had a great following and had earned the ire of the dwarven king. The king, afraid that there would be an uprising called for a meeting with Karthas and demanded he return to his job as a tailor and leave this nonsense of Pelor behind, dwarves came from the stone and were the children of Moradin, not Pelor. The surface was a fine place to visit, but no where to form a kingdom. For hours the debated until finally Karthas convinced the king he meant him no harm and that rather that leading his subjects away from him, he would instead be founding a new settlement that would expand the influence of the dwarven kingdoms.

With the king’s blessing, Karthas’ group set out from the great stone gates of Karak Algaz. They traveled through rocky terrain and across barren lands for weeks until they came to a region where the sun shone brightly. Karthas gathered the followers and announced they had arrived where Pelor had shown him the new kingdom should be built and stated that this day forward they would no longer be outcasts, but members of a new clan, the Sunhammers.

The dwarves toiled for years, building a great city and soon found a great vein of gold right beneath their feet. They sent shipments back to Karak Algaz as tribute and thanks and used the remainder to adorn their great city so it shone as brightly as the sun. The kingdom grew quickly and prospered greatly with the dwarves working both the earth below and the land above. But all was not to remain prosperous for long. Soon reports surfaced of dwarves working in the deepest parts of the mines that appeared to have lost their minds and attacked their comrades. First attributed to having been underground too long, believing that Pelor wanted his people to be in the light of the sun, the new king, Karthas Sunhammer, decreed that the dwarves were all to spend several hours a day working in the sun, then once night arrived they could return to the mines.

The reports of dwarves going mad and attacking others grew and many reported cases of strange boils or growths being found on those that had lost their minds. The king attempted to cover up these reports, not wanting word to spread to the other kingdoms until one day he closed the gates to the city and allowed no one to pass. Traders reported being turned away and others threatened with death if they did not leave. Later visitors claimed no one seemed to be on the walls at all, but they could not find any means to enter the city and had abandoned the search. Then finally one group of travelers reported that when they visited, all the surface buildings lay in ruins. Dwarves from the Seven Kingdoms formed an expedition to see what had happened to their cousins. When they returned they told tales of how their inspection of the site appeared as if the city were toppled on purpose, the entire surface kingdom designed to collapse in on itself if it were under siege. Seeing as dwarves will design their tunnels to collapse should they be under attack, knowing they can dig their way out elsewhere, this seemed a valid reasoning. The accepted theory was that some darkness had come upon them, whether from outside or within was unknown, but the Sunhammers had felt their only recourse was to retreat underground and cut off all ties to the surface.

With no contact from the kingdom, people slowly forgot its location. Many would go looking for treasure, but as they years passed so too did the thoughts of dwarven treasure buried beneath the earth, and as the stories died away, so too did knowledge of where this once great city once stood.

The Histories and Legends of Darkmoon Vale

Unearthing the Past Terawatt